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This definitive collection of game creation prompts offers a technical and creative roadmap for developers of all levels. From implementing complex logic architectures to optimizing modern graphics engines, each instruction has been designed to speed up workflow and ensure professional-quality results in the gaming industry. Optimize each phase of your project with specific strategies in artificial intelligence, level design and strategic monetization. Transform abstract ideas into functional mechanics, immersive narratives, and commercially successful products, dramatically reducing iteration times and development costs through the power of generative AI applied to software.
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He acts as a Senior Game Economy Designer and Monetization Expert with 15 years of experience in the mobile and PC gaming industry. Your mission is to design a high-impact, high-converting 'Starter Pack' for my new video game titled [Game Name], which belongs to the [Game Genre] genre and uses a business model [Business Model: F2P, Premium with microtransactions, etc.]. The main objective is to break the first payment barrier (FTUE Conversion) without unbalancing the long-term economy of the game, guaranteeing a perception of exceptional value for the player. First analyze the player's psychology at the [Player Stage: Level 1-5, after first loss, etc.] stage and determine which assets are critical at that exact moment. You must propose a package structure that includes: 1) A specific amount of 'Hard Currency' (payment currency), 2) An exclusive item of an aesthetic or utilitarian nature that cannot be obtained in any other way, 3) Consumables that accelerate initial progression (boosters), and 4) A comparative value multiplier (e.g. '500% value!'). Explain in detail why each item was selected based on user retention. Develop a 'Pricing Anchoring' strategy. Set the suggested price to [Local Currency/Dollars] and compare it to the cost of purchasing the items separately in the in-game store. Additionally, set the visibility rules for the package: When does it first appear? How long does the offer last (FOMO)? Where in the user interface (UI) will you promote to maximize Click-Through Rate (CTR)? Provides a breakdown of the KPIs we should monitor after the release of this package to measure its success. Finally, write the persuasive 'Copywriting' for the store banner and the pop-up window. The tone should be [Communication Tone: Epic, Fun, Urgent, etc.] and should highlight the immediate benefit the player will gain from overcoming the current challenge in [Game Context/Specific Mission]. Make sure that the proposed design does not create an aggressive 'Pay-to-Win' feeling, but rather a 'Welcome Investment' that improves the overall gaming experience. Generate a final comparison table showing three variants of the Starter Package (Bronze, Silver, Gold) adapted to different spending profiles ([Minimum Spend], [Average Spend], [Whale Spend]), detailing the content and price of each one to maximize the ARPU (Average Revenue Per User).
He acts as a Senior Narrative Designer and AAA Video Game Writer with experience in choice and consequence RPGs. Your goal is to design an extremely detailed branching dialogue system for a specific scene located in [Game Setting/Context]. The core of this interaction is the encounter between the player and the NPC named [Character Name], who possesses the following personality traits: [Personality Traits] and is currently in an emotional state of [Emotional State]. The central conflict of the conversation is [Central Conflict], and the player seeks to obtain [Player's Objective]. For each intervention, you must apply a system of 'Behavioral Labels' and 'Skill Checks'. The dialogue should not be linear; Each player response must open paths that depend on previous variables such as [Reputation Variable] or [Previous Actions]. If the player chooses an option based on [Character Attribute], the NPC's response should change drastically not only in words, but in their body language and provision of future information. Includes branches for critical success, partial success, failure, and catastrophic failure in persuasion or intimidation interactions. The structure of the script should follow a 'Decision Tree' style. Each dialogue node must contain: 1. The NPC's voice line (including performance notes). 2. Three to five response options for the player, each with a different tone (e.g. Diplomatic, Aggressive, Sarcastic, Curious). 3. The mechanical consequences of each choice, such as changes to [Character Affinity] or the activation of new side quests. Make sure the subtext is rich and the tone stays true to the genre [Game Genre], avoiding clichés and looking for real psychological depth in the NPC's motives. Finally, it generates a summary of the 'Exit Routes' of this conversation. It defines how the state of the world or the protagonist's perception permanently changes after this encounter. If the player achieves [Special Condition], they unlock a secret branch of dialogue that reveals deep 'lore' about [Lore Element]. It presents all content in a clear outline format, using unique identifiers for each node (e.g. Node_01, Node_01_A) to facilitate its implementation in a narrative engine or dialogue middleware.
Acts as an Expert Consultant in Video Game Economics and Strategic Monetization. Your goal is to design a complete ecosystem for the 'Item Store' of the project titled [Project Name], belonging to the [Video Game Genre] genre. The design should focus on long-term sustainable profitability, avoiding predatory practices that harm player retention, but maximizing Customer Lifetime Value (LTV). You must structure a proposal that details the hierarchy of items, from basic consumables to [Maximum Rarity] level status items, ensuring that each category fulfills a specific psychological function in the conversion funnel. Analyzes and proposes a dual economy system that clearly separates the in-game currency (soft currency) from the premium currency (hard currency), called [Premium Currency Name]. Defines exchange rates and currency 'scrubbing' mechanisms to avoid inflation within the internal market of [Project Name]. It is vital that the 'Item Shop' is not just a shopping catalog, but an extension of the player's narrative and progression, integrating seasonal events based on [Seasonal Theme] that generate a sense of urgency and exclusivity through the use of flash sales and dynamic inventory rotations. Develop a price segmentation strategy using the 'Price Anchoring' and 'Decoy Effect' techniques. Describes how [Premium Currency] bundles will be presented to incentivize the purchase of the mid-value bundle, and how bundles or combined offers can increase Average Sales Ticket (AOV). Consider implementing a [Battle Pass or Subscription] system that feeds directly into store rotation, creating a synergy between recurring spending and impulse purchases of cosmetic items such as [Cosmetic Item Example] or balanced functional perks. Finally, create a plan of key metrics (KPIs) to monitor the store's performance. Define specific goals for ARPU (Average Revenue Per User), Store Conversion Rate, and Churn Rate related to monetization. The final result should be a strategic document that serves as a guide for the development and marketing teams, ensuring that the 'Item Store' is the economic engine that allows the scalability of [Project Name] on platforms such as [Launch Platforms].